Final Fantasy V Walkthrough
4.2: Sealed Temple: The Arena
Enemies: Blue Dragon, Red Dragon, Yellow Dragon, Mecha Head, Grenade, Level Checker, Moss Fungus, Great Dragon, Achelon, Ninja, Dragon Aevis, Sword Dancer, Death Claw, Fury, Yojimbo, Iron Giant, Gorgimera, Mindflayer, Mini Satana, Assassin, Soul Eater, Behemoth, Dark Elemental, Dark Elemental (2), Dark Elemental (3), Exoray, Duelist, Dinozombie, Claret Dragon, Ironclad, Grand Aevis, Archeodemon
Treasures: Apocalypse, Blastshot , Blitzshot x2, Buckshot , Cottage x4, Dark Matter x4, Elixir , Ether x2, Fuma Shuriken x2,
Gladius, Hero Cocktail , Holy Water x2,
Hyper Wrist,
Kagenui,
Longinus, Phoenix Down ,
Royal Crown,
Sorceror's Mantle, Turtle Shell, Water Scroll
Blue Magic: Level 5 Death,
Level 4 Graviga,
Level 2 Old,
Level 3 Flare,
Death Claw,
Aeroga,
Flame Thrower,
Mind Blast,
Vampire,
Mighty Guard,
Self-Destruct,
????,
White Wind,
Missile
Upon walking into the Arena, you'll soon come across two options; you can take the top route or the bottom one. The top route will take you to a dead end, so go for the bottom one. Walk around until you can reach a chest containing a Dark Matter, and enter the hidden passage left of the chest for a Hero Cocktail . Now walk south of the Dark Matter chest to find another chest with a Holy Water and a passage leading further in.
Once again, you'll be faced with two options. One is a hidden passage which takes you to the

Enter the right door, into the "Corridor". At the split in the Corridor, walk south towards the two warp points you never used. The left one will take you to a part of Titan's Grotto you haven't been to yet. You'll appear next to a chest with some Dark Matter in it. Walk to the right from here (you don't have a choice), then take the stairs down for an Elixir. Walk towards the waterfall to your left, and let it sweep you down to the level below you, where you can find the entrance to B2. Here, simply follow the path down 'til you appear in the Hall of Watchmen.
In the Hall of Watchmen, go north as soon as you can to find the NPC you need. He'll be more than happy to give you his invention (as long as you interacted with the statue!), but it'll only work within 5:00 minutes of being taken out of the Tupperware, or something. So you gotta get to that statue in under 5 minutes! Piece of cake with Read Ahead, don't worry.
From the NPC, walk to the right and take the warp point there. It'll take you to the River of Souls B1, but just go up and leave that place to find yourself in the "Dungeon" of the Sealed Temple. Simply walk to the left and around the jail cells to leave it, then enter the big doors in the middle. You'll remember this place, so approach the statue and use the softening serum, but only when you're prepared...
Grand Aevis Bestiary #315 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Aevis | 97 | 42000 | 20000 | 0 | 0 | ? | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
120 | 20 | 100 | 30 | 60 | 40 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Cottage | Common: ![]() | ||||||
Command Immunities | Elemental Immunities | ||||||
None | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() ![]() ![]() ![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Getting Haste set up early is the only way to even keep up with this thing's speed, otherwise it will take two turns to your one. Slow Cannon can help as well, and you might want ![]() ![]() ![]() ![]() | |||||||
Dark Elemental Bestiary #233 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 74 | 5500 | 10000 | 757 | 7000 | ? | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
80 | 12 | 35 | 0 | 70 | 0 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Buckshot | Common: Blastshot | ||||||
Command Immunities | Elemental Immunities | ||||||
None | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() ![]() | ![]() | ||||||
Blue Magic | Status Immunities | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Dark Elemental (2) Bestiary #234 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 74 | 5500 | 10000 | 757 | 7000 | ? | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
80 | 12 | 35 | 0 | 70 | 0 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Hi-Potion | Common: Hi-Potion | ||||||
Command Immunities | Elemental Immunities | ||||||
None | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() ![]() | ![]() | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Dark Elemental (3) Bestiary #235 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 74 | 5500 | 10000 | 757 | 7000 | ? | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
80 | 12 | 35 | 0 | 70 | 0 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Ether | Common: Ether | ||||||
Command Immunities | Elemental Immunities | ||||||
None | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() ![]() | ![]() | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Grand Aevis is very difficult to deal with. First off, he's very, very fast, so he'll keep up with you if you're Hasted and will double-turn you if you're not. Second, he'll throw a barrage of attacks at you that are difficult to defend against; all of the attacks listed above with the exception of Paraclete he'll use randomly. He doesn't have much for straight-damage attacks, as you can see, but both Maelstrom and Breath Wing are very dangerous, let alone Zombie Breath.


Then, there's the Dark Elementals. They're different from the random ones in that they have no elemental weakness and won't react to elemental spells. They'll just sit there and randomly use



There is no quick victory here. You'll want to set Slow and then do your best to nuke Grand Aevis in the back. The ability to counterattack is also rather useful. I'm guessing you'll be equipped with






!Rapid Fire is generally a waste, since there's those Dark Elementals on-screen most of the time. Rapid Firing an


When you're done, follow the path until you you find the exit. Go up and find the chest with an Ether in it before you leave the place, then leave the place. You have entered the Heart of Ronka.
Exoray will be your most frequent encounter here and, since the Iron Giant can be Zantetsuken'd, the most concerning one. They're weak to Fire, so !Combine Flame Cannon (Flame Scroll + Blitzshot) and



You may very rarely run into Ironclad, an Iron Giant upgrade. It's Heavy and immune to everything. It's got very potent physical attacks obviously, as well as Rocket Punch and Hurricane. Summon Golem versus this guy, as every kind of HP damage will be countered by either a normal physical or the barrier-piercing, unblockable !Takedown. With 22000 HP, it's best to make sure you attack as few times as possible. !Rapid Fire's nice, but provokes two counters in a row, so beware. You can steal a rare

In the Treasure Room, you'll find four chests from the get-go: Ether x2 and two Fuma Shuriken. Go south and find a Dark Matter and a Cottage where the path splits. Go south for a Cottage, a Blitzshot and the


Here, you only find a chest featuring the


You can walk to the right, but you'll just reach the





In B2, you'll see a chest to the right immediately. It's a Cottage, go get it. You'll find a rotating chain lift that you encountered earlier in the Ruins section of the Interdimensional Rift; climb down to enter the Warp Zone, which is nowhere near as handy as the Warp Zone in any of those Mario games.
East and then north will take you to a warp point that'll take you to the start of the Sealed Temple, but we don't want to go there. No, you'll want to head south and then walk to the right to find a total of five rotating chains you can choose from. All but the left-most one will take you to some point in a series of rooms connected with hidden passages. Best to take the second from the left, walk into the hidden passage to the left and follow it to a chest containing an

Duelist appears as a single brawler, but after every !Specialty Attack he'll change into a random other Duelist. HP is carried over, status ailments are not. The purpose of this all is that a single Duelist will appear to have five different Specialty Attacks:
!Left Jab (150% damage)
!Air Fist (sets Old and Sap)
!High Kick (sets Paralyze)
!Elbow (Unblockable and barrier-piercing)
!Body Slam (Unblockable, barrier-piercing, adds Paralyze)
Duelist has 15000 HP and is a Human. Any HP damage is countered by a 33% shot at Strong Fight, which deals 9999 damage and (obviously) kills a character. It's best to use !Rapid Fire with one or more

Walk to the right of the massive waterfall and then go down, passing two chests containing a Cottage and the





Go down two stairs until you see an opening protected by a magic barrier. This is the path leading into Neo Shinryu's Roost, we'll go there later. To the east here, you can find a staircase leading down in the the Treasure Room of the Abyssal Falls.
Take the Dark Matter x2, Turtle Shell, Water Scroll and Cottage. Why they made a Treasure Room for these is unknown. Go back up to B2 and walk to the left, past the blocked entrance to Neo Shinryu's Roost. A waterfall is blocking your way; it'll always sweep you downwards. You can open a chest for a

There are three more enemies to go after. There's Omega Mk.II to the left, there's Neo Shinryu to the right and there's Enuo to the south. But your progress to Enuo halted as of yet; you need to defeat Archeodemon first. He's all the way at the start of the Sealed Temple! No worries, we won't have to travel far. Up north in the Hall of Tranquility, go get the

Pass through Abyssal Falls B2 and then B1. You're back at the Heart of Ronka. Go up the long stairway flanked with statues, then go back south in the parallel hallway 'til you see the rotating chain lift to your right. Go down to enter the Warp Zone. Walk to the right and then up to find a warp point leading to the start of the dungeon. You're back! You can go rest and save at the Airshupmarine if you want to. It's the left door we want, leading to the "Dungeon" part of the Sealed Temple. In the middle jail cell, the Archeodemon is waiting for us. Equipped as we are with the jail key, we can open 'er up and face the music.
Archeodemon Bestiary #316 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Undead, Magic Beast | 17 | 50000 | 62000 | 0 | 0 | ? | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
180 | 35 | 90 | 0 | 40 | 0 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Phoenix Down | Common: ![]() | ||||||
Command Immunities | Elemental Immunities | ||||||
None | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
This thing is pretty brutal. It's got a number of Twintania's attacks, but none of the weaknesses. It can also use Dark Arts. Any non-magical attack will be countered, and two-thirds of magical attacks will be. It has no magic defense, though, so spamming lots of ![]() ![]() ![]() | |||||||
Don't worry, with proper preparation he won't rip much. Archeodemon is a vile thing, an Undead abomination that uses Dark Arts. He's a monster, alright. He's got a few "things." Thing 1 is that he uses

Thing 2 is that he's difficult to damage. The beast absorbs all elements and will counter any non-Magic attack with a



Archeodemon will start the battle with Drain Touch, a GBA-only attack that will show up in your Dark Arts skillset in the future. Second turn, it'll cast







Drain Touch is a HP draining attack that is about twice as strong as Drain, will never miss and in a shocking turn of events does not have inverse effects on the Undead, so you can drain HP from them and


Archeodemon has no weakness as such; he's Undead, so













So! Get in there, cast





When you slay the fiend, the warp point leading into the Lethe Court will be opened up to you. Leave the "Dungeon" to go outside, then enter the big door in the middle. In the "Arena", walk towards the Heart of Ronka, go left at the first split, go down until you encounter the chest puzzle, put the stone in the bottom-left chest, go to the right in the Heart of Ronka, find the large staircase flanked by statues, go down into the Abyssal Falls B1 and later B2, where you must go to the right and Dash after pushing the skeleton button to stop, drop and roll behind the waterfall. In the Hall of Tranquility, go Cottage and Save and prepare for the Lethe Court.
Version 6
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