Final Fantasy V Walkthrough
Written by Djibriel
Contributor
4.3: The Sealed Temple: Lethe Court
Enemies: Great Dragon, King Behemoth, Crystal Dragon, Assassin, Behemoth, Dinozombie, Claret Dragon, Ironclad, Hades, Guardian, Launcher (A), Launcher (B), Wave Cannon
Treasures: Elixir , Mutsunokami,
Robe Of Lords
Blue Magic: Doom,
Roulette,
Flash,
Flame Thrower,
Dark Spark,
Off-Guard,
Mighty Guard,
Missile
It seems Azulmagia was only one example of a race of giant Blue Mages. Hades has 33333 HP, is Heavy, Undead and immune to everything you'd like to set on it. It uses Black spells (








Kill these things ASAP. You can't use !Control or !Catch on these guys, which is a pain.






The path here is crystal clear. There's a chest with a

Bend to the right and follow the stairs unil you find the

Guardian Bestiary #317 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 97 | 55000 | 60000 | 0 | 0 | ? | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
110 | 30 | 50 | 0 | 40 | 10 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Blitzshot | Common: ![]() | ||||||
Command Immunities | Elemental Immunities | ||||||
None | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
This four-part mech has tons of HP and a cannon that will kill every member of your party if it gets its attack off (defend against this by having someone Jumping!). The main target is invincible until the Launchers are dead, but you should wait to kill them until after the Wave Cannon, as it is the most dangerous part at first and is the only part that can't be resurrected. Once the Guardian is alone, you have only four rounds until the Launchers are returned, so hit as much as possible. All of the attacks that you would assume to be powerful are; consider equipping ![]() ![]() ![]() | |||||||
Wave Cannon Bestiary #320 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 97 | 22000 | 55000 | 0 | 0 | ? | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
120 | 30 | 100 | 0 | 20 | 0 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Blitzshot | Common: Blastshot | ||||||
Command Immunities | Elemental Immunities | ||||||
None | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
This four-part mech has tons of HP and a cannon that will kill every member of your party if it gets its attack off (defend against this by having someone Jumping!). The main target is invincible until the Launchers are dead, but you should wait to kill them until after the Wave Cannon, as it is the most dangerous part at first and is the only part that can't be resurrected. Once the Guardian is alone, you have only four rounds until the Launchers are returned, so hit as much as possible. All of the attacks that you would assume to be powerful are; consider equipping ![]() ![]() ![]() | |||||||
Launcher (A) Bestiary #318 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 97 | 20000 | 50000 | 0 | 0 | ? | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
110 | 30 | 50 | 0 | 20 | 10 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Blastshot | None | ||||||
Command Immunities | Elemental Immunities | ||||||
None | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
This four-part mech has tons of HP and a cannon that will kill every member of your party if it gets its attack off (defend against this by having someone Jumping!). The main target is invincible until the Launchers are dead, but you should wait to kill them until after the Wave Cannon, as it is the most dangerous part at first and is the only part that can't be resurrected. Once the Guardian is alone, you have only four rounds until the Launchers are returned, so hit as much as possible. All of the attacks that you would assume to be powerful are; consider equipping ![]() ![]() ![]() | |||||||
Launcher (B) Bestiary #319 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 97 | 20000 | 50000 | 0 | 0 | ? | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
110 | 30 | 50 | 0 | 20 | 10 | 0 | |
Stolen Items |
Dropped Items |
||||||
Common: Blastshot | None | ||||||
Command Immunities | Elemental Immunities | ||||||
None | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
This four-part mech has tons of HP and a cannon that will kill every member of your party if it gets its attack off (defend against this by having someone Jumping!). The main target is invincible until the Launchers are dead, but you should wait to kill them until after the Wave Cannon, as it is the most dangerous part at first and is the only part that can't be resurrected. Once the Guardian is alone, you have only four rounds until the Launchers are returned, so hit as much as possible. All of the attacks that you would assume to be powerful are; consider equipping ![]() ![]() ![]() | |||||||
Guardian! Throwback to Final Fantasy VI for the SNES? Who knows. The Guardian will feel like this dungeon's easiest boss fight, but it is still a nice challenge. The Guardian has three additional animi built into it. There are two Launchers that simultaneously attack you and protect the Guardian itself, and there is the Wave Cannon front panel that does nothing until it's ready to fire, at which point it performs a double Wave Cannon attack. If you don't have at least one character up in the air with !Jump when that thing goes off, you've lost your battle, as double Wave Cannon deals 100% of your maximum HP and inflicts Sap just for the hell of it. The Guardian itself is immune to attacks until you've destroyed both Launchers, at which point you can start damaging it.
You'll start the battle being attacked by the two Launchers and the Wave Cannon front panel starting its countdown. The Launcher on top is capable of using the nameless (Valiant Attack), a missile attack which cuts current HP by 50% and sets Old. In addition, it may use



The Wave Cannon goes like this:
DIFFUSION BEAM CANNON:
ONLINE LASER CROSSHAIR BRIGHTNESS: 20
SAFETY LOCK: OFFLINE
BARREL PRESSURE RISING BLAST SHIELDING: ACTIVATED
ENERGY CELLS: 128% CAPACITY
FIRING (and then you get a dual Wave Cannon)
You'll want to destroy both Launchers and the Wave Cannon, then pound on the Guardian itself. The Guardian won't start attacking until its Launchers have been destroyed, at which point it'll start off with a Delta Attack. Three more attacks can be performed, after which Guardian will have repaired both Launchers. When those are back, it'll turn itself invincible again.








For your troubles, you'll get a


Ascend for the final showdown. Lethe Court - The Void is bereft of any random encounters.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.