Final Fantasy Tactics Job Classes
| Jobs | |||
| Archer | Arithmetician | Bard | Black Mage | 
| Chemist | Dancer | Dark Knight | Dragoon | 
| Geomancer | Knight | Mime | Monk | 
| Mystic | Ninja | Onion Knight | Orator | 
| Samurai | Squire | Summoner | Thief | 
| Time Mage | White Mage | ||
| ArithmeticianA learned warrior who uses Arithmeticks to analyze natural phenomena and pinpoint magickal attacks. |  | 
Vital Statistics
| Prerequisite Classes | |||||||||
| Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
| Attack | Magic | HP | MP | Speed | |||||
| 3 | 3 | 3 | 5 | ★ / ★★★★★ | ★ / ★★★ | ★ / ★★★★★ | ★★★ / ★★ | ★ / ★★★ | |
| Basic Skillset Note: Click each skill name for more detailed information. | Arithmeticks Arithmetician job command. Employs arithmetick algorithms to pinpoint targets for magickal attacks. | |||||||||||||||
| Skill Name | Description | Horiz. Range | Vert. Range | Speed | Points | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| CT | Base arithmetick algorithm on the target's CT. | Battlefield | Battlefield | Now | 250 | |||||||||||
| Level | Base arithmetick algorithm on the target's level. | Battlefield | Battlefield | Now | 350 | |||||||||||
| EXP | Base arithmetick algorithm on the target's EXP. | Battlefield | Battlefield | Now | 200 | |||||||||||
| Height | Base arithmetick algorithm on the height of the target's current tile. | Battlefield | Battlefield | Now | 250 | |||||||||||
| Prime | An algorithm for targeting units whose specified attribute is a prime number. A prime number is a number only divisible by 1 and itself. A list of the prime numbers under 100 follows. 2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97 | Battlefield | Battlefield | Now | 300 | |||||||||||
| Multiple of 5 | An algorithm for targeting units whose specified attribute is a multiple of 5. | Battlefield | Battlefield | Now | 200 | |||||||||||
| Multiple of 4 | An algorithm for targeting units whose specified attribute is a multiple of 4. | Battlefield | Battlefield | Now | 400 | |||||||||||
| Multiple of 3 | An algorithm for targeting units whose specified attribute is a multiple of 3. | Battlefield | Battlefield | Now | 600 | |||||||||||
| Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required | 
| Reaction | Cup of Life | When HP is restored, distribute any excess among one's allies. Trigger: HP Restored | HP Restore | 200 | |
| Reaction | Soulbind | Split any damage taken with the opponent who inflicted it. Trigger: HP Loss | HP Damage | 300 | |
| Support | EXP Boost | Earn more EXP for the same actions. | N/A | 350 | |
| Movement | Accrue EXP | Obtain EXP upon moving. | N/A | 400 | |
| Movement | Accrue JP | Obtain JP upon moving. | N/A | 400 | 
Subjective Analysis
The Arithmetician is a very unusual class but a very powerful one, despite their HP deficiency and atrocious speed. Arithmeticians use different parameters to cast spells. For example, if you choose EXP and Multiple of 5 for a Cure calculation, Cure will be cast on any character, enemy or ally, that has experience that is a multiple of 5, like 5, 10, 15, etc. It is possible to hit multiple enemies with powerful spells that require no MP or charging. With the right calculation, a good spell library, and patience, the Arithmetician's math skills can become far and away the best ability set in the game - but this is not a job class for the impatient.
For a Arithmetician to be truly useful, one must learn every Action Ability they possess, plain and simple. And that's going to take a while, as earning JP as a Arithmetician can be frustrating. As for their other abilities, EXP Boost is the only truly useful one, but it can be pretty great.
| Jobs | |||
| Archer | Arithmetician | Bard | Black Mage | 
| Chemist | Dancer | Dark Knight | Dragoon | 
| Geomancer | Knight | Mime | Monk | 
| Mystic | Ninja | Onion Knight | Orator | 
| Samurai | Squire | Summoner | Thief | 
| Time Mage | White Mage | ||
Version 6
©1997–2025 Josh Alvies (Rangers51)
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