CoN 25th Anniversary: 1997-2022
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Final Fantasy VII Materia

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All Materia

OMaster Command
MaxHP
Str
Vit
Dex
+0%
+0
+0
+0
Type
Cost
MaxMP
Mag
MDef
Luck
Command
Not sold
+0%
+0
+0
+0
Level
Ability
Description
*
Steal
Attempts to steal an item from an enemy. Targets: one enemy.
*
Sense
Displays an enemy's stats and weaknesses. Targets: one enemy.
*
Throw
Throws a weapon at an enemy. Targets: one enemy.
*
Coin
Throw gil for damage. There is 1000 points of damage dealt for every 10000 gil thrown. Targets: one enemy.
*
Morph
Tansforms enemy into an item. Targets: one enemy.
*
D.Blow
Inflicts critical damage or misses. Targets: one enemy.
*
Manip
User controls enemy's movements. Targets: one enemy.
*
Mime
Copies last used attack by any character. Targets: self.
Location
Bugenhagen's observatory (requires the yellow huge materia and a mastered copy of most command materia), or from the traveller in Kalm (requires the δEarth Harp from defeating Emerald Weapon). 
 
 
       
OMaster Magic
MaxHP
Str
Vit
Dex
+0%
+0
+0
+0
Type
Cost
MaxMP
Mag
MDef
Luck
Magic
Not sold
+0%
+0
+0
+0
Level
Ability
Description
MP
*
Cure
Restores target's HP. Targets: an ally (multiple with All materia).
5
*
Cure2
Restores target's HP. Targets: an ally (multiple with All materia).
24
*
Cure3
Restores target's HP. Targets: an ally (multiple with All materia).
64
*
Poisona
Cures poison. Targets: an ally (multiple with All materia).
3
*
Esuna
Cures target of abnormal statuses. Targets: an ally (multiple with All materia).
15
*
Resist
Makes target resistant to transformations. Targets: an ally.
120
*
Life
Restores life to target. Targets: an ally.
34
*
Life2
Restores life and HP to target. Targets: an ally.
100
*
Regen
Gradually restores target's HP. Targets: an ally (multiple with All materia).
30
*
Fire [Fire]
Fire element attack. Targets: an enemy (multiple with All materia).
4
*
Fire2 [Fire]
Fire element attack. Targets: an enemy (multiple with All materia).
22
*
Fire3 [Fire]
Fire element attack. Targets: an enemy (multiple with All materia).
52
*
Ice [Ice]
Ice element attack. Targets: an enemy (multiple with All materia).
4
*
Ice2 [Ice]
Ice element attack. Targets: an enemy (multiple with All materia).
22
*
Ice3 [Ice]
Ice element attack. Targets: an enemy (multiple with All materia).
52
*
Bolt [Lightning]
Lightning element attack. Targets: an enemy (multiple with All materia).
4
*
Bolt2 [Lightning]
Lightning element attack. Targets: an enemy (multiple with All materia).
22
*
Bolt3 [Lightning]
Lightning element attack. Targets: an enemy (multiple with All materia).
52
*
Quake [Earth]
Earth element attack. Targets: an enemy (multiple with All materia).
6
*
Quake2 [Earth]
Earth element attack. Targets: an enemy (multiple with All materia).
28
*
Quake3 [Earth]
Earth element attack. Targets: an enemy (multiple with All materia).
68
*
Bio [Poison]
Poison element attack. Targets: an enemy (multiple with All materia); adds status: Poison.
8
*
Bio2 [Poison]
Poison element attack. Targets: an enemy (multiple with All materia); adds status: Poison.
36
*
Bio3 [Poison]
Poison element attack. Targets: an enemy (multiple with All materia); adds status: Poison.
80
*
Demi [Gravity]
Lowers target's HP to 3/4ths of its current level. Targets: an enemy (multiple with All materia).
14
*
Demi2 [Gravity]
Lowers target's HP to 1/2th of its current level. Targets: an enemy (multiple with All materia).
33
*
Demi3 [Gravity]
Lowers target's HP to 1/4th of its current level. Targets: an enemy (multiple with All materia).
48
*
Sleepel
Causes target to fall asleep. Targets: an enemy (multiple with All materia); adds status: Sleep.
*
Confu
Causes target to become confused. Targets: an enemy (multiple with All materia); adds status: Confusion.
18
*
Silence
Causes silence. Prevents target from casting spells. Targets: an enemy (multiple with All materia); adds status: Silence.
*
Mini
Causes or cures the Small status effect. Targets: an enemy or ally (multiple with All materia); adds status: Small.
10
*
Toad
Causes or cures the Frog status effect. Targets: an enemy or ally (multiple with All materia); adds status: Frog.
14
*
Berserk
Causes target to go berserk. Targets: an enemy (multiple with All materia); adds status: Berserk.
28
*
Haste
Increases target's speed. Targets: an ally (multiple with All materia); adds status: Haste.
18
*
Slow
Decreases target's speed. Targets: an enemy (multiple with All materia); adds status: Slow.
20
*
Stop
Stops all of target's movement. Targets: an enemy (multiple with All materia); adds status: Stop.
34
*
Barrier
Creates a barrier resistant to physical attacks. Targets: one enemy or ally.
16
*
MBarrier
Creates a barrier resistant to magical attacks. Targets: one enemy or ally.
24
*
Reflect
Can reflect magic spells back up to four times. Targets: one enemy or ally.
30
*
DeBarrier
Destroys any barrier. Targets: an enemy or ally (multiple with All materia).
12
*
DeSpell
Makes magic ineffective. Targets: an enemy or ally (multiple with All materia).
20
*
Death
Causes sudden death. Targets: an enemy (multiple with All materia); adds status: Death.
30
*
Escape
Spell allows fleeing from battle without running. Targets: party.
16
*
Remove
Removes target from battle. Targets: an enemy (multiple with All materia).
99
*
Wall
Creates both a barrier resistant to both physical and magical attacks. Targets: one enemy or ally.
58
*
Comet
Causes non-elemental damage. Targets: one enemy.
70
*
Comet2
Randomly hits opponents with a non-elemental attack. Targets: all enemies.
110
*
Freeze [Ice]
Strong ice attack. Can cause Stop. Targets: an enemy; adds status: Stop.
82
*
Break [Earth]
Strong earth attack. Can cause Petrify. Targets: an enemy; adds status: Petrify.
86
*
Tornado [Wind]
Strong wind attack. Can cause Confu. Targets: an enemy; adds status: Confu.
90
*
Flare [Fire]
Strong fire attack. Targets: an enemy.
100
*
Full Cure
Restores target's entire HP. Targets: an ally.
99
*
Shield
Very strong magic defense. Targets: an ally.
180
*
Ultima
Most powerful magic attack. Targets: all enemies.
130
Location
Bugenhagen's observatory (requires the green huge materia and a mastered copy of every other magic materia), or from the traveller in Kalm (requires the δEarth Harp from defeating Emerald Weapon). 
 
 
       
OMaster Summon
MaxHP
Str
Vit
Dex
+0%
+0
+0
+0
Type
Cost
MaxMP
Mag
MDef
Luck
Summon
Not sold
+0%
+0
+0
+0
Level
Ability
Description
MP
*
Deathblow!! / Fat Chocobo × ∞
[Wind]
Choco/Mog can be summoned indefinitely during battle. Targets: all enemies; adds status: Stop.
14
*
Diamond Dust × ∞
[Ice]
Shiva can be summoned indefinitely during battle. Targets: all enemies.
32
*
Hellfire × ∞
[Fire]
Ifrit can be summoned indefinitely during battle. Targets: all enemies.
34
*
Judgement Bolt × ∞
[Lightning]
Ramuh can be summoned indefinitely during battle. Targets: all enemies.
40
*
Anger of the Land × ∞
[Earth]
Titan can be summoned indefinitely during battle. Targets: all enemies.
46
*
Gunge Lance / Steel-Bladed Sword × ∞
Odin can be summoned indefinitely during battle. Targets: all enemies; adds status: Death.
80
*
Tidal Wave × ∞
[Water]
Leviathan can be summoned indefinitely during battle. Targets: all enemies.
78
*
Mega Flare × ∞
Bahamut can be summoned indefinitely during battle. Targets: all enemies.
100
*
Tetra-disaster × ∞
[Fire] [Ice] [Lightning] [Earth]
Kjata can be summoned indefinitely during battle. Targets: all enemies.
110
*
Judgement × ∞
[Holy]
Alexander can be summoned indefinitely during battle. Targets: all enemies.
120
*
Phoenix Flame × ∞
[Fire]
Phoenix can be summoned indefinitely during battle. Targets: all enemies and allies.
180
*
Giga Flare × ∞
Neo Bahamut can be summoned indefinitely during battle. Targets: all enemies.
140
*
Black Cauldron × ∞
Hades can be summoned indefinitely during battle. Targets: all enemies; adds status: Varies.
150
*
Disintegration × ∞
[Wind]
Typoon can be summoned indefinitely during battle. Targets: all enemies.
160
*
Tera Flare × ∞
Bahamut ZERO can be summoned indefinitely during battle. Targets: all enemies.
180
*
Ultimate End × ∞
Knights of Round can be summoned indefinitely during battle. Targets: all enemies.
250
Location
Bugenhagen's observatory (requires the red huge materia and a mastered copy of all other summon materia), or from the traveller in Kalm (requires the δEarth Harp from defeating Emerald Weapon). 
 
 
       
OMega All
MaxHP
Str
Vit
Dex
+0%
+0
+0
+0
Type
Cost
MaxMP
Mag
MDef
Luck
Independent
Not sold
+0%
+0
+0
+0
Level
Ability
AP
Description
*
Attack All
0
Effects of All materia on all spells, attack becomes Slash-all,and Steal, Sense, Morph, Deathblow, Manipulate will affect all enemies. Can be used once per battle.
**
Attack All × 2
20000
Effects of All materia on all spells, attack becomes Slash-all,and Steal, Sense, Morph, Deathblow, Manipulate will affect all enemies. Can be used twice per battle.
***
Attack All × 3
30000
Effects of All materia on all spells, attack becomes Slash-all,and Steal, Sense, Morph, Deathblow, Manipulate will affect all enemies. Can be used three times per battle.
****
Attack All × 4
80000
Effects of All materia on all spells, attack becomes Slash-all,and Steal, Sense, Morph, Deathblow, Manipulate will affect all enemies. Can be used four times per battle.
*****
Attack All × 5
160000
Master level. Ceases to gain AP and spawns a new copy of itself with 0 AP.
In addition, effects of All materia on all spells, attack becomes Slash-all,and Steal, Sense, Morph, Deathblow, Manipulate will affect all enemies. Can be used five times per battle.
Location
Northern Cave 
 
 
       
OMime
MaxHP
Str
Vit
Dex
+0%
+0
+0
+0
Type
Cost
MaxMP
Mag
MDef
Luck
Command
Not sold
+0%
+0
+0
+0
Level
Ability
AP
Description
*
Mime
0
Copies last used attack by any character. Targets: self.
**
(Master Level)
100000
Master level. Ceases to gain AP and spawns a new copy of itself with 0 AP.
Notes
A character can mime a Limit Break, but if only if it's one of his/hers: Cloud can mimic Meteorain if it was the last action done, but no other character can. Using the Mime command doesn't spend any item nor does it cost any MP.
Location
Materia Cave east of Wutai 
 
 
       


Caves of Narshe: Final Fantasy VII
Version 6
©1997–2025 Josh Alvies (Rangers51)

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