Final Fantasy I Job Classes
Analysis by Super Moogle
Contributor
Job Classes | |||
Master |
Note: Base stats for this class are determined by ending stats of the character before class change.
Job Analysis
The Master is the class progression of the Monk, but for all intents and purposes he remains virtually identical to his predecessor. He shares the same strengths (low cost, fantastic attacking strength) and the same weaknesses (no magic) as the Monk. While every other character in the party requires fancy high-level weapons and spells, the Master is perfectly capable of dishing out massive amounts of pain to enemies with his own two fists. And while he does not gain any new abilities from the class change, eventually he will do even more damage than both the Knight and the Ninja, without any expensive equipment at all.
Job Classes | |||
Caves of Narshe: Final Fantasy I
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.